Ver. 1.0.1 - Explosive Potential (Marcel Schürch)


Here we go, the first round of features. I hit up my classmate, roommate, teammate & all around great mate Marcel Schürch (aka Gwydi) for these features. Not just cause he happened to sit next to me while I was coming up with the idea, but also cause he's a great systemic thinker & one of my favorite people to collaborate with. If you look at either of our projects, there's a good chance the other name happens to be attached as well.

Anyways, bombs! Seemed like they'd add the most spice to gameplay. A main menu is also always nice. And I did like the idea with putting requests in-game, but at that resolution, things were about to get cramped. Also, didn't feel like writing UI code that day, so I went with the other two.

Version 1.0.1:

Proposed Features: (Marcel Schürch)

  • Feature 1
    • pick up a boomb and bring it somewhere to win before it explodes [ADDED]
  • Feature 2
    • main menu screen (but you navigate by walking around with your character) [ADDED]
  • Feature 3
    • feature requests can be made in game (after winning) [REJECTED] (note: rejection doesn't mean it'll never get added)

  • Next Nomination
    • Fabio Ulrich

This version of the game was originally created on February 22nd 2025.

Files

1.0.1.zip 49 MB
1 day ago

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