Ver. 1.0.1 - Explosive Potential (Marcel Schürch)
Here we go, the first round of features. I hit up my classmate, roommate, teammate & all around great mate Marcel Schürch (aka Gwydi) for these features. Not just cause he happened to sit next to me while I was coming up with the idea, but also cause he's a great systemic thinker & one of my favorite people to collaborate with. If you look at either of our projects, there's a good chance the other name happens to be attached as well.
Anyways, bombs! Seemed like they'd add the most spice to gameplay. A main menu is also always nice. And I did like the idea with putting requests in-game, but at that resolution, things were about to get cramped. Also, didn't feel like writing UI code that day, so I went with the other two.
Version 1.0.1:
Proposed Features: (Marcel Schürch)
- Feature 1
- pick up a boomb and bring it somewhere to win before it explodes [ADDED]
- Feature 2
- main menu screen (but you navigate by walking around with your character) [ADDED]
- Feature 3
- feature requests can be made in game (after winning) [REJECTED] (note: rejection doesn't mean it'll never get added)
- Next Nomination
- Fabio Ulrich
This version of the game was originally created on February 22nd 2025.
Files
Get Designed by Bored Room
Designed by Bored Room
Three proposed features per version. Two get implemented. One person gets nominated.
Status | In development |
Author | Jöni |
Tags | bomb, collaborative, Game Boy, goober, Pixel Art, weird |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.