Zeppelin RPG (Prototype)
A strategy game with a Gameboy aesthetic made in HTML, CSS & JS. Created as a solo project for the DEWEB course of the Digital Ideation program at HSLU.
Controls
WASD / Arrow keys: Move cursor
Enter / Spacebar: Confirm
Escape / C: Cancel
How to Play
The goal of the game is to defeat all opponents in a level. The game is turn-based, and there are two levels in this version of the game.
The player's characters can be selected with the cursor and then moved. Once characters have been moved in one round, they cannot be moved again until the next turn. After moving, a menu with several options is displayed:
- WAIT - Completes the movement without additional effects.
- ATTACK - Can only be used next to an enemy character. Starts the attack mini-game & inflicts damage to the selected enemy on a successful hit.
- HEAL - (Replaces ATTACK for the slug) Can only be used next to a friendly character. Starts the attack mini-game & heals the selected character on a successful hit.
- CANCEL - Cancels the current movement / action. (This does not consume the character's movement).
- END TURN - (Only if used on an empty square) Completes the turn & lets the opponent execute their turn.
The attack mini-game works by automatically moving the crosshairs in a repeating pattern. Press “Confirm” at the right moment to hit the character, and hit their weak spot for massive damage!
Published | 1 day ago |
Status | Prototype |
Platforms | HTML5 |
Author | Jöni |
Genre | Strategy |
Tags | Game Boy, Pixel Art, Prototype, Retro, Strategy RPG, Tactical RPG |
Comments
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wow
good game